Adds a delegate to get notifications when a Reflection Probe is added to a scene or removed from a scene.
See Also: ReflectionProbe, ReflectionProbeEvent.
using UnityEngine; using UnityEngine.Rendering;
public class ReflectionProbeManager : MonoBehaviour { private static void OnReflectionProbeEvent(ReflectionProbe probe, ReflectionProbe.ReflectionProbeEvent eventType) { Debug.Log("A ReflectionProbe event has occured: " + eventType); }
void Start() { ReflectionProbe.reflectionProbeChanged += OnReflectionProbeEvent; }
void OnDestroy() { ReflectionProbe.reflectionProbeChanged -= OnReflectionProbeEvent; } }
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