Legacy Documentation: Version 2018.2 (Go to current version)
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  • C#

Quaternion.Dot

public static float Dot(Quaternion a, Quaternion b);

Description

The dot product between two rotations.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { print(Quaternion.Dot(transform.rotation, Quaternion.identity)); } }

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