Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Enable Protected Memory support when running with Google VR Asynchronous Video Re-Projection (AVR).

Protected memory support is currently an all or nothing feature. When enabled only DRM protected content can be played using AVR. Clear content will fail to play.

NOTE: Only takes effect if set before initializing VR.

Did you find this page useful? Please give it a rating: