Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

PlayerSettings.SetScriptingBackend

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend);

Description

Sets the scripting framework for a BuildTargetPlatformGroup.

Sets the scripting framework that Unity will use for a specific BuildTargetPlatformGroup. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.

Did you find this page useful? Please give it a rating: