Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Handles.PositionHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector3 PositionHandle(Vector3 position, Quaternion rotation);

Parameters

positionCenter of the handle in 3D space.
rotationOrientation of the handle in 3D space.

Returns

Vector3 The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.

Description

Make a position handle.

This handle behaves like the built-in move tool in Unity.


Position handle in the Scene View.''

Add the following script to your Assets folder as PositionHandleExample.cs and add the PositionHandleExample component to an object in a scene.

using UnityEngine;

[ExecuteInEditMode] public class PositionHandleExample : MonoBehaviour { public Vector3 targetPosition { get { return m_TargetPosition; } set { m_TargetPosition = value; } } [SerializeField] private Vector3 m_TargetPosition = new Vector3(1f, 0f, 2f);

public virtual void Update() { transform.LookAt(m_TargetPosition); } }

Add the following script to Assets/Editor as PositionHandleExampleEditor.cs and select the object with the PositionHandleExample component.

using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(PositionHandleExample)), CanEditMultipleObjects] public class PositionHandleExampleEditor : Editor { protected virtual void OnSceneGUI() { PositionHandleExample example = (PositionHandleExample)target;

EditorGUI.BeginChangeCheck(); Vector3 newTargetPosition = Handles.PositionHandle(example.targetPosition, Quaternion.identity); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(example, "Change Look At Target Position"); example.targetPosition = newTargetPosition; example.Update(); } } }

Did you find this page useful? Please give it a rating: