Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

FontRenderingMode.HintedSmooth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use Anti-Aliased Font rendering with hinting. This forces character lines to run along pixel boundaries.

Generally produces a crisper output than FontRenderingMode.Smooth, more similar to the font rendering used on Windows. It is slower to render textures then when using smooth mode, but may be easier to read for small font sizes.

Did you find this page useful? Please give it a rating: