Replaces a file.
Replaces the file located at dst with the file located at src.
if dst doesnt exists it just copies the file. If dst exists
then it deletes it and copies the file at src to dst
See Also: FileUtil.ReplaceDirectory.
using UnityEngine; using UnityEditor;
public class ReplaceFile : MonoBehaviour { [MenuItem("Example/Replace Something")] static void ReplaceSomething() { FileUtil.ReplaceFile("sourcepath/YourFileOrFolder", "destpath/YourReplacedFileOrFolder"); } }
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