Deletes a file or a directory given a path.
This function's path is relative to the project root folder but it can also accept absolute paths.
All file separators should be forward ones "/" (Unix style).
using UnityEngine; using UnityEditor;
public class DeleteFile : MonoBehaviour { [MenuItem("Example/Delete Something")] static void DeleteSomething() { FileUtil.DeleteFileOrDirectory("yourPath/YourFileOrFolder"); } }
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