Legacy Documentation: Version 2018.2 (Go to current version)
  • C#
Experimental: this API is experimental and might be changed or removed in the future.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static Experimental.Animations.AnimationScriptPlayable Create(Playables.PlayableGraph graph, T jobData, int inputCount);


graphThe PlayableGraph object that will own the AnimationScriptPlayable.
jobThe IAnimationJob to execute when processing the playable.
inputCountThe number of inputs on the playable.


AnimationScriptPlayable A new AnimationScriptPlayable linked to the PlayableGraph.


Creates an AnimationScriptPlayable in the PlayableGraph.

This playable contains a job implementing an IAnimationJob. This interface defines two methods that will be called while processing the PlayableGraph.

Here is an example of how to create an AnimationScriptPlayable with a simple IAnimationJob:

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

using UnityEngine.Experimental.Animations;

public struct AnimationJob : IAnimationJob { public int userData;

public void ProcessRootMotion(AnimationStream stream) { // This method is called during the root motion process pass. }

public void ProcessAnimation(AnimationStream stream) { // This method is called during the animation process pass. Debug.Log(string.Format("Value of the userData: {0}", userData)); } }

[RequireComponent(typeof(Animator))] public class AnimationScriptExample : MonoBehaviour { PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;

void OnEnable() { m_Graph = PlayableGraph.Create("AnimationScriptExample"); var output = AnimationPlayableOutput.Create(m_Graph, "ouput", GetComponent<Animator>());

var animationJob = new AnimationJob(); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);

output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }

void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<AnimationJob>(); ++animationJob.userData; m_AnimationScriptPlayable.SetJobData(animationJob); }

void OnDisable() { m_Graph.Destroy(); } }

Did you find this page useful? Please give it a rating: