Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

EditorGUIUtility.whiteTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Texture2D whiteTexture;

Description

Get a white texture.


White texture in an Editor Window.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class EditorGUITextures : EditorWindow { Texture2D texture = null; static Texture2D invertedTexture; bool showInverted = false;

[MenuItem("Examples/Texture Previewer")] static void Init() { EditorGUITextures window = EditorWindow.GetWindowWithRect<EditorGUITextures>(new Rect(0, 0, 410, 250)); window.Show(); }

void OnGUI() { texture = (Texture2D)EditorGUI.ObjectField(new Rect(3, 3, 200, 50), "Add a Texture:", texture, typeof(Texture));

if (GUI.Button(new Rect(250, 3, 100, 20), "Process Inverted")) { if (invertedTexture) DestroyImmediate(invertedTexture);

//Copy the new texture invertedTexture = new Texture2D(texture.width, texture.height, texture.format, (texture.mipmapCount != 0));

for (int m = 0; m < texture.mipmapCount; m++) invertedTexture.SetPixels(texture.GetPixels(m), m);

InvertColors(); showInverted = true; }

if (texture) { EditorGUI.LabelField(new Rect(25, 200, 100, 25), new GUIContent("Preview:")); EditorGUI.DrawPreviewTexture(new Rect(25, 70, 100, 100), texture); EditorGUI.LabelField(new Rect(150, 200, 100, 25), new GUIContent("Alpha:")); EditorGUI.DrawTextureAlpha(new Rect(150, 70, 100, 100), texture); EditorGUI.LabelField(new Rect(275, 200, 100, 25), new GUIContent("Inverted:"));

if (showInverted) { EditorGUI.DrawPreviewTexture(new Rect(275, 70, 100, 100), invertedTexture); }

if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 20), "Clear texture")) { texture = EditorGUIUtility.whiteTexture; showInverted = false; } } else { EditorGUI.PrefixLabel( new Rect(3, position.height - 25, position.width - 6, 20), 0, new GUIContent("No texture found")); } }

static void InvertColors() { for (int m = 0; m < invertedTexture.mipmapCount; m++) { Color[] c = invertedTexture.GetPixels(m); for (int i = 0; i < c.Length; i++) { c[i].r = 1 - c[i].r; c[i].g = 1 - c[i].g; c[i].b = 1 - c[i].b; } invertedTexture.SetPixels(c, m); } invertedTexture.Apply(); }

void OnInspectorUpdate() { this.Repaint(); } }

Did you find this page useful? Please give it a rating: