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public bool isPlaying;


Is the clip playing right now (Read Only)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

// When the audio component has stopped playing, play otherClip
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (!audioSource.isPlaying) { audioSource.clip = otherClip; audioSource.Play(); } } }

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