Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Animator.MatchTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, float startNormalizedTime, float targetNormalizedTime = 1);

Parameters

matchPositionThe position we want the body part to reach.
matchRotationThe rotation in which we want the body part to be.
targetBodyPartThe body part that is involved in the match.
weightMaskStructure that contains weights for matching position and rotation.
startNormalizedTimeStart time within the animation clip (0 - beginning of clip, 1 - end of clip).
targetNormalizedTimeEnd time within the animation clip (0 - beginning of clip, 1 - end of clip), values greater than 1 can be set to trigger a match after a certain number of loops. Ex: 2.3 means at 30% of 2nd loop.

Description

Automatically adjust the GameObject position and rotation.

Adjust the GameObject position and rotation so that the AvatarTarget reaches the matchPosition when the current state is at the specified progress. Target matching only works on the base layer (index 0). You can only queue one match target at a time and you must wait for the first one to finish, otherwise your target matching will be discarded. If you call a MatchTarget with a start time lower than the clip's current normalize time and the clip can loop, MatchTarget will adjust the time to match the next clip loop. ex: start time= 0.2 current normalize time = 0.3, start time will be 1.2.

using UnityEngine;

public class TargetMatchingManager : MonoBehaviour { public void MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget target, MatchTargetWeightMask weightMask, float normalisedStartTime, float normalisedEndTime) { var animator = GetComponent<Animator>();

if (animator.isMatchingTarget) return;

float normalizeTime = Mathf.Repeat(animator.GetCurrentAnimatorStateInfo(0).normalizedTime, 1f);

if (normalizeTime > normalisedEndTime) return;

animator.MatchTarget(matchPosition, matchRotation, target, weightMask, normalisedStartTime, normalisedEndTime); } }

Did you find this page useful? Please give it a rating: