Moves a point current
in a straight line towards a target
point.
The value returned by this function is a point maxDistanceDelta
units closer to a target/
point along a line between current
and target
. If the target is closer than maxDistanceDelta/
then the returned value will be equal to target (ie, the movement will not overshoot the target).
Negative values of maxDistanceDelta
can be used to push the point away from the target.
#pragma strict public var target: Transform; public var speed: float; function Update() { // The step size is equal to speed times frame time. var step: float = speed * Time.deltaTime; // Move our position a step closer to the target. transform.position = Vector3.MoveTowards(transform.position, target.position, step); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // The target marker. public Transform target;
// Speed in units per sec. public float speed;
void Update() { // The step size is equal to speed times frame time. float step = speed * Time.deltaTime;
// Move our position a step closer to the target. transform.position = Vector3.MoveTowards(transform.position, target.position, step); } }
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