Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Texture3D.GetPixels

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method GetPixels(miplevel: int = 0): Color[];
public Color[] GetPixels(int miplevel = 0);

Description

Returns an array of pixel colors representing one mip level of the 3D texture.

Note that using Color32 data and GetPixels32 can be faster and consume less memory.

See Also: SetPixels, GetPixels32.

Did you find this page useful? Please give it a rating: