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public method UpdateTileRaw(tileX: int, tileY: int, miplevel: int, data: byte[]): void;
public void UpdateTileRaw(int tileX, int tileY, int miplevel, byte[] data);


tileXTile X coordinate.
tileYTile Y coordinate.
miplevelMipmap level of the texture.
dataTile raw pixel data.


Update sparse texture tile with raw pixel values.

This function behaves just like UpdateTile, except the data you pass already needs to be in the final texture format. This is mostly useful for compressed sparse textures, where you'd want to load already precompressed tile data.

See Also: UnloadTile, UpdateTile.

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