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public method FindProperty(propertyPath: string): SerializedProperty;
public SerializedProperty FindProperty(string propertyPath);


Find serialized property by name.

You can use this to find a specific property in the target object.

See Also: GetIterator, SerializedProperty.

#pragma strict
public class MyObject extends ScriptableObject {
	public var myInt: int = 42;
public class SerializedPropertyTest extends MonoBehaviour {
	function Start() {
		var obj: MyObject = ScriptableObject.CreateInstance.<MyObject>();
		var serializedObject: SerializedObject = new UnityEditor.SerializedObject(obj);
		var serializedPropertyMyInt: SerializedProperty = serializedObject.FindProperty("myInt");
		Debug.Log("myInt " + serializedPropertyMyInt.intValue);
using UnityEngine;
using UnityEditor;

public class MyObject : ScriptableObject { public int myInt = 42; }

public class SerializedPropertyTest : MonoBehaviour { void Start() { MyObject obj = ScriptableObject.CreateInstance<MyObject>(); SerializedObject serializedObject = new UnityEditor.SerializedObject(obj);

SerializedProperty serializedPropertyMyInt = serializedObject.FindProperty("myInt");

Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }

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