Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var maxArraySizeForMultiEditing: int;
public int maxArraySizeForMultiEditing;


Defines the maximum size beyond which arrays cannot be edited when multiple objects are selected.

This value controls the maximum size of arrays that can be edited during multiple-object-editing in the inspector. When you have GameObjects selected that share arrays larger than this value, the inspector will show an empty array.

Prior to Unity 5.5, this value was hard-coded and could not be changed. A default value of 64 has been chosen as a good tradeoff between performance and utility. If your serialized object typically has arrays larger than this, you can set this value to a higher number to allow multi-editing on those arrays. Please be aware that setting too high a value might affect inspector performance when editing large arrays or a large number of objects

Did you find this page useful? Please give it a rating: