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SceneManager.GetActiveScene

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public static method GetActiveScene(): SceneManagement.Scene;
public static SceneManagement.Scene GetActiveScene();

Returns

Scene The active Scene.

Description

Gets the currently active Scene.

The currently active Scene is the Scene which will be used as the target for new GameObjects instantiated by scripts. Note the active scene has no impact on what scenes are rendered. See Also: Scene.

#pragma strict
import UnityEngine.SceneManagement;
public class GetActiveSceneExample extends MonoBehaviour {
    function Start() {
        var scene: Scene = SceneManager.GetActiveScene();
        Debug.Log("Active scene is '" + scene.name + "'.");
    }
}
using UnityEngine;
using UnityEngine.SceneManagement;

public class GetActiveSceneExample : MonoBehaviour { void Start() { Scene scene = SceneManager.GetActiveScene(); Debug.Log("Active scene is '" + scene.name + "'."); } }

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