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CommandBuffer.SetComputeTextureParam

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public method SetComputeTextureParam(computeShader: ComputeShader, kernelIndex: int, name: string, rt: Rendering.RenderTargetIdentifier): void;
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, Rendering.RenderTargetIdentifier rt);
public method SetComputeTextureParam(computeShader: ComputeShader, kernelIndex: int, nameID: int, rt: Rendering.RenderTargetIdentifier): void;
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, Rendering.RenderTargetIdentifier rt);

Parameters

computeShader ComputeShader to set parameter for.
kernelIndexWhich kernel the texture is being set for. See ComputeShader.FindKernel.
nameName of the texture variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
rtTexture value or identifier to set, see RenderTargetIdentifier.

Description

Adds a command to set a texture parameter on a ComputeShader.

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