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CommandBuffer.SetComputeMatrixParam

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public method SetComputeMatrixParam(computeShader: ComputeShader, name: string, val: Matrix4x4): void;
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val);
public method SetComputeMatrixParam(computeShader: ComputeShader, nameID: int, val: Matrix4x4): void;
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val);

Parameters

computeShader ComputeShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valValue to set.

Description

Adds a command to set a matrix parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.

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