Returns a random float number between and min
[inclusive] and max
[inclusive] (Read Only).
Note that max
is inclusive, so using Random.Range( 0.0f, 1.0f ) could return 1.0 as a value.
#pragma strict public var prefab: GameObject; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane function Start() { var position: Vector3 = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject prefab;
// Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); } }
Returns a random integer number between min
[inclusive] and max
[exclusive] (Read Only).
Note that max
is exclusive, so using Random.Range( 0, 10 ) will return values between 0 and 9.
If max
equals min
, min
will be returned.
#pragma strict // Loads a random level from the level list function Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); }
using UnityEngine; using UnityEngine.SceneManagement;
public class ExampleClass : MonoBehaviour { // Loads a random level from the level list
void Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); } }
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