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Quaternion.Slerp

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public static method Slerp(a: Quaternion, b: Quaternion, t: float): Quaternion;
public static Quaternion Slerp(Quaternion a, Quaternion b, float t);

Description

Spherically interpolates between a and b by t. The parameter t is clamped to the range [0, 1].

// Interpolates rotation between the rotations "from" and "to"
// (Choose from and to not to be the same as
// the object you attach this script to)

var from : Transform; var to : Transform; var speed = 0.1; function Update () { transform.rotation = Quaternion.Slerp (from.rotation, to.rotation, Time.time * speed); }
// Interpolates rotation between the rotations "from" and "to"
// (Choose from and to not to be the same as
// the object you attach this script to)

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform from; public Transform to;

private float timeCount = 0.0f;

void Update() { transform.rotation = Quaternion.Slerp(from.rotation, to.rotation, timeCount); timeCount = timeCount + Time.deltaTime; } }

See Also: Lerp, SlerpUnclamped.

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