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public static method FromToRotation(fromDirection: Vector3, toDirection: Vector3): Quaternion;
public static Quaternion FromToRotation(Vector3 fromDirection, Vector3 toDirection);


Creates a rotation which rotates from fromDirection to toDirection.

Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.

// Sets the rotation so that the transform's y-axis goes along the z-axis

transform.rotation = Quaternion.FromToRotation (Vector3.up, transform.forward);
no example available in C#

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