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Physics.OverlapCapsuleNonAlloc

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public static method OverlapCapsuleNonAlloc(point0: Vector3, point1: Vector3, radius: float, results: Collider[], layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): int;
public static int OverlapCapsuleNonAlloc(Vector3 point0, Vector3 point1, float radius, Collider[] results, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

point0The center of the sphere at the start of the capsule.
point1The center of the sphere at the end of the capsule.
radiusThe radius of the capsule.
resultsThe buffer to store the results into.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

int The amount of entries written to the buffer.

Description

Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.

Same as Physics.OverlapCapsule but does not allocate anything on the managed heap.

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