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public static method OverlapCapsule(point0: Vector3, point1: Vector3, radius: float, layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): Collider[];
public static Collider[] OverlapCapsule(Vector3 point0, Vector3 point1, float radius, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);


point0The center of the sphere at the start of the capsule.
point1The center of the sphere at the end of the capsule.
radiusThe radius of the capsule.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteractionSpecifies whether this query should hit Triggers.


Collider[] Colliders touching or inside the capsule.


Check the given capsule against the physics world and return all overlapping colliders.

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