Legacy Documentation: Version 2018.1 (Go to current version)
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public static var gravity: Vector3;
public static Vector3 gravity;


The gravity applied to all rigid bodies in the scene.

Gravity can be turned off for an individual rigidbody using its useGravity property.

          Physics.gravity = Vector3(0, -1.0, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }

ParticleSystem.gravityModifiers is Obsolete.

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