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ParticleSystemAnimationMode.Sprites

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Description

Use a list of sprites to construct a sequence of animation frames.

Defines the sprites that are added to Texture Sheet Animation.

See Also: ParticleSystemAnimationMode.Grid

#pragma strict
// A particle sprite example.
// The gameobject this script is attached to must have the
// ParticleSystem attached.  The TextureSheetAnimation mode
// is set to Sprites.  This script adds a single texture to
// the ParticleSystem.
public var tex: Texture2D;
private var ps: ParticleSystem;
private var sprite: Sprite;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), Vector2.zero);
	var textureSheetAnimation: var = ps.textureSheetAnimation;
	textureSheetAnimation.enabled = true;
	textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites;
	textureSheetAnimation.AddSprite(sprite);
}
using UnityEngine;

// A particle sprite example. // The gameobject this script is attached to must have the // ParticleSystem attached. The TextureSheetAnimation mode // is set to Sprites. This script adds a single texture to // the ParticleSystem.

public class ExampleClass : MonoBehaviour { public Texture2D tex; private ParticleSystem ps; private Sprite sprite;

void Start() { ps = GetComponent<ParticleSystem>(); sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), Vector2.zero);

var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites; textureSheetAnimation.AddSprite(sprite); } }

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