Multiplies the magnitude of applied external forces.
#pragma strict private var ps: ParticleSystem; public var moduleEnabled: boolean = true; public var hSliderValue: float = 10.0f; function Start() { ps = GetComponent.<ParticleSystem>(); var wind: GameObject = new GameObject("Wind", WindZone); wind.transform.parent = ps.transform; wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f); wind.GetComponent.<WindZone>().mode = WindZoneMode.Spherical; } function Update() { var externalForces: var = ps.externalForces; externalForces.enabled = moduleEnabled; externalForces.multiplier = hSliderValue; } function OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f;
void Start() { ps = GetComponent<ParticleSystem>();
GameObject wind = new GameObject("Wind", typeof(WindZone)); wind.transform.parent = ps.transform; wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f); wind.GetComponent<WindZone>().mode = WindZoneMode.Spherical; }
void Update() { var externalForces = ps.externalForces; externalForces.enabled = moduleEnabled; externalForces.multiplier = hSliderValue; }
void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f); } }
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