Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static method Spawn(obj: GameObject): void;
public static void Spawn(GameObject obj);


objGame object with NetworkIdentity to spawn.


Spawn the given game object on all clients which are ready.

This will cause a new object to be instantiated from the registered prefab, or from a custom spawn function.

no example available in JavaScript
//Attach this script to the GameObject you would like to be spawned.
//Attach a NetworkIdentity component to your GameObject. Click and drag the GameObject into the Assets directory so that it becomes a prefab.
//The GameObject you assign in the Inspector spawns when the Client connects. To spawn a prefab GameObject, use Instantiate first before spawning the GameObject.

using UnityEngine; using UnityEngine.Networking;

public class Example : NetworkBehaviour { //Assign the prefab in the Inspector public GameObject m_MyGameObject; GameObject m_MyInstantiated;

void Start() { //Instantiate the prefab m_MyInstantiated = Instantiate(m_MyGameObject); //Spawn the GameObject you assign in the Inspector NetworkServer.Spawn(m_MyInstantiated); } }

Did you find this page useful? Please give it a rating: