Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Network.SetSendingEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SetSendingEnabled(group: int, enabled: bool): void;
public static void SetSendingEnabled(int group, bool enabled);

Description

Enables or disables transmission of messages and RPC calls on a specific network group number.

This can be set when you know you are not sending anything useful to other clients, such as before you have loaded you level completely. The Network level loading page has an example of how to use this function.


public static method SetSendingEnabled(player: NetworkPlayer, group: int, enabled: bool): void;
public static void SetSendingEnabled(NetworkPlayer player, int group, bool enabled);

Description

Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.

When used on a client, the only NetworkPlayer possible is the server.

Did you find this page useful? Please give it a rating: