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MonoBehaviour.OnPlayerConnected(NetworkPlayer)

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Description

Called on the server whenever a new player has successfully connected.

#pragma strict
private var playerCount: int = 0;
function OnPlayerConnected(player: NetworkPlayer) {
	Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); } }

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