Legacy Documentation: Version 2018.1 (Go to current version)
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Mathf.SmoothDampAngle

public static float SmoothDampAngle(float current, float target, ref float currentVelocity, float smoothTime, float maxSpeed = Mathf.Infinity, float deltaTime = Time.deltaTime);

Parameters

currentThe current position.
targetThe position we are trying to reach.
currentVelocityThe current velocity, this value is modified by the function every time you call it.
smoothTimeApproximately the time it will take to reach the target. A smaller value will reach the target faster.
maxSpeedOptionally allows you to clamp the maximum speed.
deltaTimeThe time since the last call to this function. By default Time.deltaTime.

Description

Gradually changes an angle given in degrees towards a desired goal angle over time.

The value is smoothed by some spring-damper like function. The function can be used to smooth any kind of value, positions, colors, scalars. The most common use is for smoothing a follow camera.

no example available in C#

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