Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Same as MoveTowards but makes sure the values interpolate correctly when they wrap around 360 degrees.
target are assumed to be in degrees.
For optimization reasons, negative values of
maxDelta are not supported and may cause oscillation. To push
current away from a target angle, add 180 to that angle instead.
Did you find this page useful? Please give it a rating: