Legacy Documentation: Version 2018.1 (Go to current version)
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Mathf.LerpAngle

public static float LerpAngle(float a, float b, float t);

Description

Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.

The parameter t is clamped to the range [0, 1]. Variables a and b are assumed to be in degrees.

no example available in C#

See Also: Lerp.

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