Legacy Documentation: Version 2018.1 (Go to current version)
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MaterialPropertyBlock.Clear

public void Clear();

Description

Clear material property values.

Graphics.DrawMesh copies the passed property block, so the most efficient way of using it is to create one block and reuse it for all DrawMesh calls. Use Clear to clear block's values, and SetFloat, SetVector, SetColor, SetMatrix to add values.

no example available in C#

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