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public static method RegisterHost(gameTypeName: string, gameName: string, comment: string = ""): void;
public static void RegisterHost(string gameTypeName, string gameName, string comment = "");


Register this server on the master server.

If the master server address information has not been changed the default Unity master server will be used.

    function OnGUI() {
        if (GUILayout.Button ("Start Server")) {
            // Use NAT punchthrough if no public IP present
            var useNat = !Network.HavePublicAddress();
            Network.InitializeServer(32, 25002, useNat);
                "JohnDoes game", "l33t game for all");
no example available in C#

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