Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MasterServer.RegisterHost

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method RegisterHost(gameTypeName: string, gameName: string, comment: string = ""): void;
public static void RegisterHost(string gameTypeName, string gameName, string comment = "");

Description

Register this server on the master server.

If the master server address information has not been changed the default Unity master server will be used.

    function OnGUI() {
        if (GUILayout.Button ("Start Server")) {
            // Use NAT punchthrough if no public IP present
            var useNat = !Network.HavePublicAddress();
            Network.InitializeServer(32, 25002, useNat);
            MasterServer.RegisterHost("MyUniqueGameType",
                "JohnDoes game", "l33t game for all");
        }
    }
no example available in C#

Did you find this page useful? Please give it a rating: