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Called on clients or servers when reporting events from the MasterServer.

Like, for example, when a host list has been received or host registration succeeded.

    function Start () {
        Network.InitializeServer(32, 25000);

function OnServerInitialized() { MasterServer.RegisterHost( "MyGameVer1.0.0_42" , "My Game Instance" , "This is a comment and place to store data"); }

function OnMasterServerEvent(msEvent: MasterServerEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) { Debug.Log("Server registered"); } }
no example available in C#

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