Legacy Documentation: Version 2018.1 (Go to current version)
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Input.ResetInputAxes

public static void ResetInputAxes();

Description

Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.

This can be useful when respawning the player and you don't want any input from keys that might still be held down.

no example available in C#

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