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Input.GetKeyUp

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public static method GetKeyUp(name: string): bool;
public static bool GetKeyUp(string name);

Description

Returns true during the frame the user releases the key identified by name.

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has pressed the key and released it again.

For the list of key identifiers see Conventional Game Input. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

no example available in JavaScript
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyUp("space")) { print("Space key was released"); } } }

public static method GetKeyUp(key: KeyCode): bool;
public static bool GetKeyUp(KeyCode key);

Description

Returns true during the frame the user releases the key identified by the key KeyCode enum parameter.

function Update () {
    if (Input.GetKeyUp (KeyCode.Space))
        print ("space key was released");
}
no example available in C#

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