Returns the value of the virtual axis identified by axisName
with no smoothing filtering applied.
The value will be in the range -1...1 for keyboard and joystick input. Since input is not smoothed, keyboard input will always be either -1, 0 or 1. This is useful if you want to do all smoothing of keyboard input processing yourself.
function Update () { var speed : float = Input.GetAxisRaw("Horizontal") * Time.deltaTime; transform.Rotate (0, speed, 0); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { float speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime; transform.Rotate(0, speed, 0); } }
The GetAxis page describes in detail what the axisName
for GetAxisRaw means. For example the Horizontal
axis is managed by Left
and Right
, and a
and d
keys. Other Input Axes can be seen in the Edit->Settings->Input
window.
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