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public static var inputString: string;
public static string inputString;


Returns the keyboard input entered this frame. (Read Only)

Only ASCII characters are contained in the inputString.

The string can contain two special characters which should be handled: Character "\b" represents backspace.
Character "\n" represents return or enter.

// Reading typed input from the keyboard
// (eg, the user entering their name).
// You need to attach this script to an object with
// a GUIText component.

var gt: GUIText;

function Start() { gt = GetComponent.<GUIText>(); }

function Update () { for (var c : char in Input.inputString) { // Backspace - Remove the last character if (c == "\b"[0]) { if (gt.text.Length != 0) gt.text = gt.text.Substring(0, gt.text.Length - 1); } // End of entry else if (c == "\n"[0] || c == "\r"[0]) {// "\n" for Mac, "\r" for windows. print ("User entered their name: " + gt.text); } // Normal text input - just append to the end else { gt.text += c; } } }
using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public GUIText gt;

void Start() { gt = GetComponent<GUIText>(); }

void Update() { foreach (char c in Input.inputString) { if (c == '\b') // has backspace/delete been pressed? { if (gt.text.Length != 0) { gt.text = gt.text.Substring(0, gt.text.Length - 1); } } else if ((c == '\n') || (c == '\r')) // enter/return { print("User entered their name: " + gt.text); } else { gt.text += c; } } } }

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