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Handles.DrawSolidRectangleWithOutline

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public static method DrawSolidRectangleWithOutline(verts: Vector3[], faceColor: Color, outlineColor: Color): void;
public static void DrawSolidRectangleWithOutline(Vector3[] verts, Color faceColor, Color outlineColor);

Parameters

vertsThe 4 vertices of the rectangle in world coordinates.
faceColorThe color of the rectangle's face.
outlineColorThe outline color of the rectangle.

Description

Draw a solid outlined rectangle in 3D space.


Solid rectangle with a black outline in the Scene View.

// Create a semi transparent rectangle that lets you modify
// the "range" var that resides in "SolidRectangleExample.js"

@CustomEditor (SolidRectangleExample) class DrawSolidRectangle extends Editor { function OnSceneGUI () { var pos : Vector3 = target.transform.position;

var verts : Vector3[] = [Vector3(pos.x - target.range,pos.y,pos.z-target.range), Vector3(pos.x-target.range,pos.y,pos.z + target.range), Vector3(pos.x+target.range,pos.y,pos.z + target.range), Vector3(pos.x+target.range,pos.y,pos.z-target.range)]; Handles.DrawSolidRectangleWithOutline(verts, Color(1,1,1,0.2), Color(0,0,0,1));

for(var posCube : Vector3 in verts) target.range = Handles.ScaleValueHandle(target.range, posCube, Quaternion.identity, 1, Handles.CubeCap, 1); } }
// Create a semi transparent rectangle that lets you modify
// the "range" that resides in "SolidRectangleExample.cs"
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(SolidRectangleExample))] public class DrawSolidRectangle : Editor { void OnSceneGUI() { SolidRectangleExample t = target as SolidRectangleExample; Vector3 pos = t.transform.position;

Vector3[] verts = new Vector3[] { new Vector3(pos.x - t.range, pos.y, pos.z - t.range), new Vector3(pos.x - t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z - t.range) };

Handles.DrawSolidRectangleWithOutline(verts, new Color(0.5f, 0.5f, 0.5f, 0.1f), new Color(0, 0, 0, 1));

foreach (Vector3 posCube in verts) { t.range = Handles.ScaleValueHandle(t.range, posCube, Quaternion.identity, 1.0f, Handles.CubeHandleCap, 1.0f); } } }

And the script attached to this Handle:

//SolidRectangleExample.js

var range : float = 5;
using UnityEngine;

public class SolidRectangleExample : MonoBehaviour { public float range = 5; }

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