Draw a line from p1 to p2.
Draw Line in the Scene View.
#pragma strict // Draw lines to the connected game objects that a script has. // If the target object doesnt have any game objects attached // then it draws a line from the object to (0, 0, 0). @CustomEditor(ConnectedObjectsExampleScript) class ConnectLineHandleExampleScript extends Editor { function OnSceneGUI() { var connectedObjects: ConnectedObjectsExampleScript = target as ConnectedObjectsExampleScript; if (connectedObjects.objs == null)return ; var center: Vector3 = connectedObjects.transform.position; for (var i: int = 0; i < connectedObjects.objs.Length; i++) { var connectedObject: GameObject = connectedObjects.objs[i]; if (connectedObject) { Handles.DrawLine(center, connectedObject.transform.position); } else { Handles.DrawLine(center, Vector3.zero); } } } }
// Draw lines to the connected game objects that a script has. // If the target object doesnt have any game objects attached // then it draws a line from the object to (0, 0, 0).
using UnityEditor; using UnityEngine;
[CustomEditor(typeof(ConnectedObjectsExampleScript))] class ConnectLineHandleExampleScript : Editor { void OnSceneGUI() { ConnectedObjectsExampleScript connectedObjects = target as ConnectedObjectsExampleScript; if (connectedObjects.objs == null) return;
Vector3 center = connectedObjects.transform.position; for (int i = 0; i < connectedObjects.objs.Length; i++) { GameObject connectedObject = connectedObjects.objs[i]; if (connectedObject) { Handles.DrawLine(center, connectedObject.transform.position); } else { Handles.DrawLine(center, Vector3.zero); } } } }
And the script attached to this Handle:
//ConnectedObjects.js
public var objs: GameObject[] = null;
using UnityEngine;
public class ConnectedObjectsExampleScript : MonoBehaviour { public GameObject[] objs = null; }
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