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Object.operator ==

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public static operator ==(x: Object, y: Object): bool;
public static bool operator ==(Object x, Object y);


xThe first Object.
yThe Object to compare against the first.


Compares two object references to see if they refer to the same object.

var target : Collider;
function OnTriggerEnter (trigger : Collider) {
    if (trigger == target)
        print("We hit the target trigger");
no example available in C#

Get early out if there is no target.

var target : Transform;
function Update () {
    // Early out if the target is gone
    if (target == null)
no example available in C#

Be careful when comparing with null.


GameObject go = new GameObject();
Debug.Log (go == null); // false

Object obj = new Object(); Debug.Log (obj == null); // true

Instatiating a GameObject adds it to the scene so its completely initialized (!destroyed). Instantiating a simple UnityEngine.Object has no such semantics, so the it stays in the 'destroyed' state which compares true to null.

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