Legacy Documentation: Version 2018.1 (Go to current version)
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GUIUtility.GetStateObject

public static object GetStateObject(Type t, int controlID);

Description

Get a state object from a controlID.

This will return a recycled state object that is unique for controlID. If there is no state object then a new one will be created and hooked up to the controlID.

On the first call into GetStateObject a new state object will be created. The controlID uniquely refers to this object. On subsequent calls the stored object will be returned.

See Also: GUIUtility.QueryStateObject.

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