Load an arbitrary matrix to the current projection matrix.
This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.
var projMtrx : Matrix4x4 = Matrix4x4.identity;
function OnPostRender() { GL.PushMatrix(); GL.LoadProjectionMatrix(projMtrx); // Do your drawing here... GL.PopMatrix(); }
no example available in C#
See Also: GL.LoadOrtho.
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