Legacy Documentation: Version 2018.1 (Go to current version)
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GL.LoadProjectionMatrix

public static void LoadProjectionMatrix(Matrix4x4 mat);

Description

Load an arbitrary matrix to the current projection matrix.

This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.

no example available in C#

See Also: GL.LoadOrtho.

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