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public static method DeleteFileOrDirectory(path: string): bool;
public static bool DeleteFileOrDirectory(string path);


Deletes a file or a directory given a path.

This function's path is relative to the project root folder but it can also accept absolute paths.

All file separators should be forward ones "/" (Unix style).

#pragma strict
public class DeleteFile extends MonoBehaviour {
	@MenuItem("Example/Delete Something")
	static function DeleteSomething() {
using UnityEngine;
using UnityEditor;

public class DeleteFile : MonoBehaviour { [MenuItem("Example/Delete Something")] static void DeleteSomething() { FileUtil.DeleteFileOrDirectory("yourPath/YourFileOrFolder"); } }

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