Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

RenderTargetBlendState Constructor

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public RenderTargetBlendState(writeMask: Rendering.ColorWriteMask, sourceColorBlendMode: Rendering.BlendMode, destinationColorBlendMode: Rendering.BlendMode, sourceAlphaBlendMode: Rendering.BlendMode, destinationAlphaBlendMode: Rendering.BlendMode, colorBlendOperation: Rendering.BlendOp, alphaBlendOperation: Rendering.BlendOp)
public RenderTargetBlendState(Rendering.ColorWriteMask writeMask, Rendering.BlendMode sourceColorBlendMode, Rendering.BlendMode destinationColorBlendMode, Rendering.BlendMode sourceAlphaBlendMode, Rendering.BlendMode destinationAlphaBlendMode, Rendering.BlendOp colorBlendOperation, Rendering.BlendOp alphaBlendOperation);


writeMaskSpecifies which color components will get written into the target framebuffer.
sourceColorBlendModeBlend factor used for the color (RGB) channel of the source.
destinationColorBlendModeBlend factor used for the color (RGB) channel of the destination.
sourceAlphaBlendModeBlend factor used for the alpha (A) channel of the source.
destinationAlphaBlendModeBlend factor used for the alpha (A) channel of the destination.
colorBlendOperationOperation used for blending the color (RGB) channel.
alphaBlendOperationOperation used for blending the alpha (A) channel.


Creates a new blend state with the given values.

Did you find this page useful? Please give it a rating: