Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.EndScrollView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method EndScrollView(): void;
public static void EndScrollView();

Description

Ends a scrollview started with a call to BeginScrollView.


Label inside a scroll view.

// Simple Editor Window that creates a scroll view with a Label inside

class BeginEndScrollView extends EditorWindow {

var scrollPos : Vector2; var t : String = "This is a string inside a Scroll view!";

@MenuItem("Examples/Write text on ScrollView") static function Init() { var window = GetWindow(BeginEndScrollView); window.Show(); }

function OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width (100), GUILayout.Height (100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if(GUILayout.Button("Add More Text", GUILayout.Width (100), GUILayout.Height (100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Clear")) t = ""; } }
using UnityEngine;
using UnityEditor;

// Simple Editor Window that creates a scroll view with a Label inside

public class CreateEndScrollViewCS : EditorWindow { Vector2 scrollPos; string t = "This is a string inside a Scroll view!";

[MenuItem("Examples/Write text on ScrollView")] static void Init() { EditorWindow window = GetWindow(typeof(CreateEndScrollViewCS)); window.Show(); }

void OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Clear")) t = ""; } }

Did you find this page useful? Please give it a rating: