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EditorGUI.Toggle

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public static method Toggle(position: Rect, value: bool): bool;
public static bool Toggle(Rect position, bool value);
public static method Toggle(position: Rect, label: string, value: bool): bool;
public static bool Toggle(Rect position, string label, bool value);
public static method Toggle(position: Rect, value: bool, style: GUIStyle): bool;
public static bool Toggle(Rect position, bool value, GUIStyle style);
public static method Toggle(position: Rect, label: string, value: bool, style: GUIStyle): bool;
public static bool Toggle(Rect position, string label, bool value, GUIStyle style);
public static method Toggle(position: Rect, label: GUIContent, value: bool): bool;
public static bool Toggle(Rect position, GUIContent label, bool value);
public static method Toggle(position: Rect, label: GUIContent, value: bool, style: GUIStyle): bool;
public static bool Toggle(Rect position, GUIContent label, bool value, GUIStyle style);

Parameters

positionRectangle on the screen to use for the toggle.
labelOptional label in front of the toggle.
valueThe shown state of the toggle.
styleOptional GUIStyle.

Returns

bool The selected state of the toggle.

Description

Make a toggle.


Toggle control in an Editor Window.

no example available in JavaScript
// Use a toggle button to show/hide a button that can close the window.
using UnityEngine;
using UnityEditor;

class EditorGUIToggle : EditorWindow { bool showClose = true;

[MenuItem("Examples/EditorGUI Toggle usage")] void Init() { EditorGUIToggle window = (EditorGUIToggle)GetWindow(typeof(EditorGUIToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showClose = EditorGUI.Toggle(new Rect(0, 5, position.width, 20), "Show Close Button", showClose); if (showClose) if (GUI.Button(new Rect(0, 25, position.width, 100), "Close Window!")) this.Close(); } }

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